Today my colleague Ulrik has presented some research done in collaboration with students. One paper adress the use of ChatGPT among studentsand the other ethical design on mechanics for player retention in games.
Both papers are available in ACM Digital Library Open Access (i.e., you can download them for free)
Söderström, U., Hedström, E., Lambertsson, K., & Mejtoft, T. (2024). ChatGPT in education: Teachers’ and Students’ views. In Proceedings of the European Conference on Cognitive Ergonomics 2024, Article 32. New York, NY: ACM. https://doi.org/10.1145/3673805.3673836
(isbn: 979-8-4007-1824-3)
Download @ ACM Digital Library
Bergström, T., Söderström, U., & Mejtoft, T. (2024). Beyond Predatory Practices: Ethical Game Design and Player Retention in the Gaming Industry. In Proceedings of the European Conference on Cognitive Ergonomics 2024, Article 26. New York, NY: ACM. https://doi.org/10.1145/3673805.3673828
(isbn: 979-8-4007-1824-3)
Download @ ACM Digital Library